Power Labyrinth is a 2D mouse precision game.
In this game the player uses the mouse to move the blue ball. The goal is to move the blue ball to the yellow square. But the player can't touch the enemies or anything outside the main path.
There are 30 different levels and 5 boss battles.
In this project, I took on the roles of programmer, level designer, and artist.
It is a recreation of the famous videogame Ice Climber, developed in Unity.
In this game, the player has to climb the mountain dodging obstacles and defeating the enemies that stand in their way.
The game includes the 32 mountains from the original, and about half of its enemies.
As part of the project, we implemented telemetry by sending gameplay data to a MongoDB Atlas cloud database, enabling us to analyze user interactions and performance metrics.
The game was developed by my friend Alejandro and me in 3 weeks, as the final project of our first year of the Higher National Diploma in Multiplatform Application Development.