I’m a Unity (C#) Developer with experience in interactive systems and real-time software.
I have worked on a visual training application, building features from scratch, implementing procedural systems, and working on existing codebases (refactoring and bug fixing).
I’m interested in system development, interactive tools, and opportunities within Unity and programming in general.
Skills
C#
Unity
Hard Skills
Unity
Visual Studio Community
Git
Trello
Soft Skills
Organizational skills
Teamwork
Problem-solving
Creativity
Experience
Internship as a Unity Developer (Oct. 2025 - Apr. 2026)
Internship as a Computer technician (Nov. 2021 - Apr. 2022)
Developed multiple systems from scratch, including runner mechanics, puzzle systems, visual recognition, and memory-based gameplay
Designed and implemented procedural systems such as maze generation and Flow Free–style puzzles using seed-based generation
Migrated and refactored 15 systems from a legacy project into a new architecture
I expanded the existing localization system (SmartLocalization) by adding new translation values.
Collaborated within a team using Unity Version Control
Produced UML diagrams and technical documentation to support development
Diagnosis and resolution of technical issues in computer systems
Replacement, installation, and configuration of hardware components
Preventive and corrective maintenance of IT systems
Education
(CFGS / HNC) Multiplatform Application Development - Videogames and digital entertainment
Institut Pedralbes
(2024 - 2026)
(CFGM / VET) Microcomputer systems and networks
Esteve Terradas i Illa
(2020 - 2022)
(Certificate) Expert in Video Game creation
Espai Campus
(2022 - 2024)
Hobbies
I consider myself a gamer because I really enjoy playing videogames
I enjoy reading manga because it mixes pictures and stories in a fun and special way.
I like making my own videogames in my free time.